Adrift

An Unusual Alliance

The crew found a list of Project Ascendance facilities, but were also confronted with a bigger problem. In addition to the biggest and most important Project Ascendance facility being on virtually the capital world of the Confederation (the planet known as Grandia), the Absolution crew has found that they have a bounty on their heads each, of 500 plat.

They struck a deal with Chavek and arranged for them to have the Absolution put into storage under the black market mogul’s care. But that posed the problem of them needing a ship. And they knew someone who had a ship. A certain someone who knocked out Areli’s tooth.

A Kathaari by the name of Vod, who you wouldn’t dare call Armon unless you wanted a tooth out, was the person that they struck a deal with. Fortunately the resident Bhakir had previous amiable relations with him, rather than just Axe or Areli trying anything. They met him in a strip club and were quickly accepted into his crew, so that both of them could lay low together. But things were cramped, and bigger jobs were on the horizon with more people. Axe and Vod decided it would be best if they got another ship, and started a little two-craft fleet of their own.

They took a job to take out some renegade hitmen who were on the run from Confederation law in the DMZ, and after Axe got filled with buckshot and Saber took one to the guts, the former crew of the Absolution and Vod successfully took the ship from them, along the way acquiring the bounty (which will likely be sunk into fees associated with re-appropriating the ship) and a very powerful sniper rifle from the hands of the dead Faustian of the crew (as well as some other new guns).

Now, the group has to decide what to do yet again. With two ships, there are more options. They could, of course, just part from Vod and his crew entirely, but the two have traveled together for a week or so, and there are some attachments being formed, especially with Vod bunking (rather noisily) with lady Dwen.

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Baldur, or There and Back Again

In this week’s double-header, the Absolution crew entered the mysterious and dangerous Baldur facility. Exploring the top floor met them with clones that were just like Saber. They happened upon a communicator for the facility and met a doctor named Gregory, who was down in Master Control on the second floor.

Evidence found along the way hinted that the Subjects were being imprinted not just with the old videos of methods to kill Kathaari but with methods to kill every other race.

Each encounter was dangerous and tense, each clone obviously trained for this type of killing. But even when outnumbered our heroic crew pulled together and worked together to overcome the odds. Eventually it became clear that the clones were all following one who was deemed “perfect:” Subject 20. Saber, Subject 17, was out for his blood, at the very least.

After an encounter that nearly claimed Lizzie’s life, Saber having saved her with a precise shot to Subject 20, they found that Gregory had been killed, and they left the facility after releasing the security lockdown on the cargo bay airlock. In order to destroy the facility’s contents, Axe hacked the protocols to keep the airlocks open after they exited, destroying everything via vacuum exposure.

The crew left and began digging through the files that they’d absconded with, and eventually found an interesting bit of information. They found that Saber’s clone tissue originated from the famous mercenary Septimus Irvine, the brother of Doctor Octavius Irvine, making Saber more or less Lizzie’s uncle.

Axe contacted Chavek and has made arrangements with him to pawn off the medical supplies they took from the facility.

And now the crew has heard tell of a galactic council forming of each race, and Areli has caught wind of the Kathaari’s emperor falling ill, with no male heir to take his place…

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Finding Chavek

(Sorry for not posting this, I’d forgotten to)

The group eventually tracked down Chavek, and found that he had not informed anyone of their failure and of opening the box. Feeling repentant, Chavek has turned his considerable resources to getting to the bottom of this and figuring out what it’s all about.

The group did some work to pay the bills, and Areli ended up finding a very interesting person, a Kathaari by the name of Vod, who not only knocked one of the unlucky Kathaari’s teeth out but also accepted their surrender, going off on his own. Areli recognized Vod as a royal heir, which is odd that he was not only wandering the DMZ but also wanted by the Kathaari authorities.

The group eventually decided to head to Baldur, and entered the facility, finding and confiscating a considerable cache of valuable medical supplies with the intent of pawning most of it for profit, since it seems that Axe will never get his five hundred plat.

But not all is right in the Baldur facility, and the team finds themselves locked inside, and have to investigate the facility to figure out how to escape.

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Oasis Hopping

Saber is something of an enigma still, to the group. He fights well, seems to shoot well, but he has no idea how he knows. In a sparring match with Areli, Saber is able to keep up rather well with the Kathaari, which is impressive considering that Areli has military training like all Kathaari. However, while Saber speak every Terran language, he knows nothing of recent events and history, though he recognizes the names of all the alien races.

The party goes to Oasis 11 to stock up on supplies. They gather more palatable foods, some drugs for Lizzie, and Axe even treats Krogaak, who has emerged from his room to socialize, to some livestock. Dwynewyn actually gets to do some working, makes a decent amount, and spends it on a rather good-quality weapon for Saber.

The group, after restocking and taking some time to decide on what to do, resolve to locate Chavek, who has not been returning calls. They embark for Oasis 18, a scummy little Oasis that is built partially on an asteroid. While rather scummy, the group is fairly intimidating themselves. They reach Chavek’s place without incident.

There, however, there are signs of a struggle and an audio recording that Chavek is going to his ‘secret hiding place.’ Areli decides to raid the kitchen for some nice Kathaari and Terran cigars, and some alcohol. They also find a hidden door with a pistol inside of a case and a ladder leading down to the station’s sewer system, but no sign of Chavek. On the door, they find a message that simply states: “You have something that belongs to me, bring it to Dock 9 before midnight.” The group briefly discusses sending Saber there and washing their hands of the ordeal, but when Saber says “but I like being on the crew” it changes everything. Axe splits the party into two groups: Krogaak, himself, and Saber, who are going to “kick up dust” as they say, and Areli, Lizzie and Dwynewyn, who are going to try to figure out where Chavek went. The latter group had a pretty good success: they find a re-typed and coded rent statement for Cloud 1, after some searching.

But what awaits the first group?

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And So It Begins

After meeting the doctor Areli Huarwar and the aspiring Bhakir madame Dwenywyn on Larry’s Last Gas before a radiation storm passed over, Axe Nam-Tru and Lizzie Irvine were given a job by their contact Chavek, who runs legal, questionably legal, and truly illegal dealings all across the galaxy as a ‘finder,’ a person who finds work for freelancers at expense of a cut. He finds Axe a very sweet and oddly easy job: transportation of a package across the DMZ.

Axe picks up the package and receives the coordinates for the dropoff: a planet called Baldur, one that he has never heard of before.

The package is strange in its size and the fact that it is not marked, but 500 platinum Bharsen is his if he can keep the curious from opening the case. Curiosity gets the better of the good doctor, who finds himself unable to open their locked door, but it proves no issue for Dwenywyn, as she springs the lock on the door and on the case while Axe and Lizzie are in the lock-up after a drug sting.

Dwenywyn arranges for Axe and Lizzie’s release and Areli speeds up the process by faking being a Kathaari official who needs them released, using the Treaty to their advantage. Axe and Lizzie are released, but they come home to an unpleasant surprise: their precious meal ticket of a package opening up.

They didn’t expect a person to be inside, and certainly not someone who could lift Axe off the ground. Psychotic, babbling, and disoriented, Subject 17 was given medical attention by the group and a name, courtesy of Dwenywyn: Saber. The group is attempting now to acquaint him with the ways of society and tend to his needs. Axe has sworn to find out who Saber is and where he came from…

But how?

And all the while, Krogaak, Axe’s ‘pet Kraag’ partner, was sulking in his room.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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